Soulgate is a 2.5D action platformer made by a team of five people: Leander Simonart, Alexander Plettinx, Sybren Verheij, Brent Van Handenhove and myself. In the span of ten weeks, we set out to make a skill-based action game with fast-paced combat and a “risk vs. reward” philosophy. The result is a fun action game in a setting that mixes fantasy with science fiction.
My tasks:
- Gameplay Programming
- Sound design
- UI Design and Implementation
Since the team was unfamiliar with using C++ in UE4, all logic was implemented in UE4’s Blueprints to avoid slowing down development. Given a larger development period we would have opted for C++.
Below you can see a graph of some player logic: