A small project I did in Processing, to learn a bit more about procedural terrain. A heightmap is generated using perlin noise, which is then used to generate geometry for the terrain.
Dynamic text made out of particles
This project was made in one day for fun. The application takes a text input, and creates a point field out of the text. Then particles are created that each correspond to one point, and will always try to move towards that point. Using the mouse, you can affect the particles to create some cool visual effects.
Unreal Tournament Level
Zeiss Ikon 520/2
This was a project I made in about a week time, total. Both the low and high poly were modeled in 3DS Max. Baked and textured in substance painter.